TY - JOUR
T1 - Characteristics and psychiatric symptoms of internet gaming disorder among adults using self-reported DSM-5 criteria
AU - Kim, Na Ri
AU - Hwang, Samuel Suk Hyun
AU - Choi, Jung Seok
AU - Kim, Dai Jin
AU - Demetrovics, Zsolt
AU - Király, Orsolya
AU - Nagygyörgy, Katalin
AU - Griffiths, Mark D.
AU - Hyun, So Yeon
AU - Youn, Hyun Chul
AU - Choi, Sam Wook
N1 - Publisher Copyright:
© 2016 Korean Neuropsychiatric Association.
PY - 2016/1
Y1 - 2016/1
N2 - Objective The Section III of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) proposed nine diagnostic criteria and five cut-point criteria for Internet Gaming Disorder (IGD). We aimed to examine the efficacy of such criteria.Methods Adults (n=3041, men: 1824, women: 1217) who engaged in internet gaming within last 6 months completed a self-report online survey using the suggested wordings of the criteria in DSM-5. Major characteristics, gaming behavior, and psychiatric symptoms of IGD were analyzed using ANOVA, chi-square, and correlation analyses.Results The sociodemographic variables were not statistically significant between the healthy controls and the risk group. Among the participants, 419 (13.8%) were identified and labeled as the IGD risk group. The IGD risk group scored significantly higher on all motivation subscales (p<0.001). The IGD risk group showed significantly higher scores than healthy controls in all nine psychiatric symptom dimensions, i.e., somatization, obsession-compulsion, interpersonal sensitivity, depression, anxiety, hostility, phobic anxiety, paranoid ideation, and psychoticism (p<0.001).Conclusion The IGD risk group showed differential psychopathological manifestations according to DSM-5 IGD diagnostic criteria. Further studies are needed to evaluate the reliability and validity of the specific criteria, especially for developing screening instruments.
AB - Objective The Section III of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) proposed nine diagnostic criteria and five cut-point criteria for Internet Gaming Disorder (IGD). We aimed to examine the efficacy of such criteria.Methods Adults (n=3041, men: 1824, women: 1217) who engaged in internet gaming within last 6 months completed a self-report online survey using the suggested wordings of the criteria in DSM-5. Major characteristics, gaming behavior, and psychiatric symptoms of IGD were analyzed using ANOVA, chi-square, and correlation analyses.Results The sociodemographic variables were not statistically significant between the healthy controls and the risk group. Among the participants, 419 (13.8%) were identified and labeled as the IGD risk group. The IGD risk group scored significantly higher on all motivation subscales (p<0.001). The IGD risk group showed significantly higher scores than healthy controls in all nine psychiatric symptom dimensions, i.e., somatization, obsession-compulsion, interpersonal sensitivity, depression, anxiety, hostility, phobic anxiety, paranoid ideation, and psychoticism (p<0.001).Conclusion The IGD risk group showed differential psychopathological manifestations according to DSM-5 IGD diagnostic criteria. Further studies are needed to evaluate the reliability and validity of the specific criteria, especially for developing screening instruments.
KW - Dsm-5
KW - Internet gaming disorder
KW - Psychiatric symptoms
UR - http://www.scopus.com/inward/record.url?scp=84956958478&partnerID=8YFLogxK
U2 - 10.4306/pi.2016.13.1.58
DO - 10.4306/pi.2016.13.1.58
M3 - Article
AN - SCOPUS:84956958478
SN - 1738-3684
VL - 13
SP - 58
EP - 66
JO - Psychiatry Investigation
JF - Psychiatry Investigation
IS - 1
ER -