Skip to main navigation Skip to search Skip to main content

Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective: Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caution (van Rooij et al., 2018)

  • Hans Jürgen Rumpf
  • , Sophia Achab
  • , Joël Billieux
  • , Henrietta Bowden-Jones
  • , Natacha Carragher
  • , Zsolt Demetrovics
  • , Susumu Higuchi
  • , Daniel L. King
  • , Karl Mann
  • , Marc Potenza
  • , John B. Saunders
  • , Max Abbott
  • , Atul Ambekar
  • , Osman Tolga Aricak
  • , Sawitri Assanangkornchai
  • , Norharlina Bahar
  • , Guilherme Borges
  • , Matthias Brand
  • , Elda Mei-Lo Chan
  • , Thomas Chung
  • Jeff Derevensky, Ahmad El Kashef, Michael Farrell, Naomi A. Fineberg, Claudia Gandin, Douglas A. Gentile, Mark D. Griffiths, Anna E. Goudriaan, Marie Grall-Bronnec, Wei Hao, David C. Hodgins, Patrick Ip, Orsolya Király, Hae Kook Lee, Daria Kuss, Jeroen S. Lemmens, Jiang Long, Olatz Lopez-Fernandez, Satoko Mihara, Nancy M. Petry, Halley M. Pontes, Afarin Rahimi-Movaghar, Florian Rehbein, Jürgen Rehm, Emanuele Scafato, Manoi Sharma, Daniel Spritzer, Dan J. Stein, Philip Tam, Aviv Weinstein, Hans Ulrich Wittchen, Klaus Wölfling, Daniele Zullino, Vladimir Poznyak
  • University of Lübeck
  • University of Geneva
  • University of Luxembourg
  • Central and North West London NHS Foundation Trust
  • World Health Organization
  • Eötvös Loránd University
  • National Hospital Organization Kurihama Medical and Addiction Center
  • Adelaide University
  • Heidelberg University 
  • Yale University
  • University of Queensland
  • Auckland University of Technology
  • All India Institute of Medical Sciences, New Delhi
  • Hasan Kalyoncu University
  • Prince of Songkla University
  • Hospital Selayang
  • Instituto Nacional de Psiquiatria Ramon de la Fuente
  • University of Duisburg-Essen
  • Erwin L. Hahn Institute for Magnetic Resonance Imaging
  • Tung Wah Group of Hospitals
  • Department of Health
  • McGill University
  • National Rehabilitation Center
  • University of New South Wales
  • Hertfordshire Partnership University NHS Foundation Trust
  • University of Hertfordshire
  • Istituto Superiore di Sanita
  • Iowa State University
  • Nottingham Trent University
  • University of Amsterdam
  • CHU de Nantes
  • Central South University
  • University of Calgary
  • The University of Hong Kong
  • University of Connecticut
  • Tehran University of Medical Sciences
  • Criminological Research Institute Lower Saxony
  • University of Toronto
  • Technische Universität Dresden
  • National Institute of Mental Health and Neurosciences
  • Study Group on Technological Addictions
  • University of Cape Town
  • Delta Clinic
  • Ariel University
  • Johannes Gutenberg University Mainz

Research output: Contribution to journalReview articlepeer-review

252 Scopus citations

Abstract

The proposed introduction of gaming disorder (GD) in the 11th revision of the International Classification of Diseases (ICD-11) developed by the World Health Organization (WHO) has led to a lively debate over the past year. Besides the broad support for the decision in the academic press, a recent publication by van Rooij et al. (2018) repeated the criticism raised against the inclusion of GD in ICD-11 by Aarseth et al. (2017). We argue that this group of researchers fails to recognize the clinical and public health considerations, which support the WHO perspective. It is important to recognize a range of biases that may influence this debate; in particular, the gaming industry may wish to diminish its responsibility by claiming that GD is not a public health problem, a position which maybe supported by arguments from scholars based in media psychology, computer games research, communication science, and related disciplines. However, just as with any other disease or disorder in the ICD-11, the decision whether or not to include GD is based on clinical evidence and public health needs. Therefore, we reiterate our conclusion that including GD reflects the essence of the ICD and will facilitate treatment and prevention for those who need it.

Original languageEnglish
Pages (from-to)556-561
Number of pages6
JournalJournal of Behavioral Addictions
Volume7
Issue number3
DOIs
StatePublished - 2018

Bibliographical note

Publisher Copyright:
© 2018 The Author(s).

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • ICD-11
  • clinical perspective
  • gaming disorder
  • public health

Fingerprint

Dive into the research topics of 'Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective: Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caution (van Rooij et al., 2018)'. Together they form a unique fingerprint.

Cite this