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Low self-control and aggression exert serial mediation between inattention/hyperactivity problems and severity of internet gaming disorder features longitudinally among adolescents

  • Yale University
  • Connecticut Council on Problem Gambling
  • The Catholic University of Korea

Research output: Contribution to journalArticlepeer-review

36 Scopus citations

Abstract

Objectives: We examined serial mediating roles of low self-control and aggression in explaining relationships between levels of inattention and hyperactivity problems (IHPs) and severity of Internet gaming disorder (IGD) features when exposed to online games among adolescents without Attention deficit hyperactivity disorder (ADHD) stratified by gender using three-wave longitudinal study. Method: The sample comprised a total of 1,732 family dyads from a study that was conducted among seventh graders without diagnoses of ADHD at baseline. Levels of IHPs were assessed by the parent reported Korean version of the ADHD rating scale at baseline (wave1). Severity of IGD features was assessed by the Internet Game Use-Elicited Symptom Screen (IGUESS) at wave3. Both levels of selfcontrol (wave1) and aggression (wave2) were assessed by self-report. The mediating role of low selfcontrol and aggression in the relationships between level of IHPs and severity of IGD were evaluated using serial mediation analysis separately for each gender. Results: Levels of IHPs were related directly to severity of IGD features in both genders. The indirect effects via low self-control were also significant in both genders, however, the indirect effects via aggression was significant only in women. The serial mediation effect via low self-control and aggression between levels of IHPs and IGD features was significant in both genders (men, coefficient:0.009, 95%CI 0.005-0.019; women, coefficient:0.010, 95%CI:0.005-0.026). Conclusion: We revealed a possible mechanism underlying a serial mediation chain from low self-control to aggression explaining the effects of IHPs on severity of IGD features. However, this conclusion should be taken with a caution, because the effect sizes were very low.

Original languageEnglish
Pages (from-to)401-409
Number of pages9
JournalJournal of Behavioral Addictions
Volume9
Issue number2
DOIs
StatePublished - Jun 2020

Bibliographical note

Publisher Copyright:
© 2020 The Author.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Adolescent
  • Aggression
  • Cohort
  • Inattention hyperactivity problem
  • Internet gaming disorder
  • Self-control
  • Serial mediation

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