Skip to main navigation Skip to search Skip to main content

Prospective Association Between Online Game Use and Risk of Internet Gaming Disorder in Korea: 12-Month Follow-up Results From the iCURE Study

  • The Catholic University of Korea, College of Medicine
  • National Center for Mental Health

Research output: Contribution to journalArticlepeer-review

5 Scopus citations

Abstract

Children and adolescents’ Internet game use has both functional and dysfunctional aspects. This study aimed to examine how changes in online gaming behaviors impact the risk of Internet gaming disorder (IGD). We observed 1318 adolescent online game users. Baseline and 12-month follow-up evaluations were performed, and it was defined whether the average online gaming time per day exceeded 1.5 hours and whether the number of gaming days per week exceeded 4 days. Gaming disorder was defined using the Internet Game Use-Elicited Symptom Screen. Multiple logistic regression was performed to examine the difference in the incidence rate ratio (IRR) of IGD risk according to changes in gaming time or frequency. Results indicated the IRR of IGD risk was 2.54 for the increased time spent group and 2.38 for the consistent higher time spent group against the consistent lower time spent group. The IRR was 3.76 for the increased frequency group and 2.92 for the consistent higher frequency group against the consistent lower frequency group. Therefore, managing Internet game use not to exceed 1.5 hours per day on average and 4 days per week would help prevent elevation of IGD risk.

Original languageEnglish
Pages (from-to)370-376
Number of pages7
JournalAsia-Pacific Journal of Public Health
Volume34
Issue number4
DOIs
StatePublished - May 2022

Bibliographical note

Publisher Copyright:
© 2022 APJPH.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Internet
  • addictive behaviors
  • adolescent
  • cohort
  • game
  • gaming disorder

Fingerprint

Dive into the research topics of 'Prospective Association Between Online Game Use and Risk of Internet Gaming Disorder in Korea: 12-Month Follow-up Results From the iCURE Study'. Together they form a unique fingerprint.

Cite this