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Transcranial direct current stimulation for online gamers: A prospective single-arm feasibility study

  • Sang Hoon Lee
  • , Jooyeon Jamie Im
  • , Jin Kyoung Oh
  • , Eun Kyoung Choi
  • , Sujung Yoon
  • , Marom Bikson
  • , In Uk Song
  • , Hyeonseok Jeong
  • , Yong An Chung
    • Catholic University of Korea
    • The Catholic University of Korea Incheon St. Mary's Hospital
    • Ewha Womans University
    • City University of New York

    Research output: Contribution to journalArticlepeer-review

    31 Scopus citations

    Abstract

    Aim: Excessive use of online games can have negative influences on mental health and daily functioning. Although the effects of transcranial direct current stimulation (tDCS) have been investigated for the treatment of addiction, it has not been evaluated for excessive online game use. This study aimed to investigate the feasibility and tolerability of tDCS over the dorsolateral prefrontal cortex (DLPFC) in online gamers. Methods: A total of 15 online gamers received 12 active tDCS sessions over the DLPFC (anodal left/cathodal right, 2 mA for 30 min, 3 times per week for 4 weeks). Before and after tDCS sessions, all participants underwent 18 F-fluoro-2-deoxyglucose positron emission tomography scans and completed the Internet Addiction Test (IAT), Brief Self Control Scale (BSCS), and Beck Depression Inventory-II (BDI-II). Results: After tDCS sessions, weekly hours spent on games (p = .02) and scores of IAT (p < .001) and BDI-II (p = .01) were decreased, whereas BSCS score was increased (p = .01). Increases in self-control were associated with decreases in both addiction severity (p = .002) and time spent on games (p = .02). Moreover, abnormal right-greater-than-left asymmetry of regional cerebral glucose metabolism in the DLPFC was partially alleviated (p = .04). Conclusions: Our preliminary results suggest that tDCS may be useful for reducing online game use by improving interhemispheric balance of glucose metabolism in the DLPFC and enhancing self-control. Larger sham-controlled studies with longer follow-up period are warranted to validate the efficacy of tDCS in gamers.

    Original languageEnglish
    Pages (from-to)1166-1170
    Number of pages5
    JournalJournal of Behavioral Addictions
    Volume7
    Issue number4
    DOIs
    StatePublished - 2018

    Bibliographical note

    Publisher Copyright:
    © 2018 The Author(s).

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    Keywords

    • Dorsolateral prefrontal cortex
    • Online game
    • Positron emission tomography
    • Regional cerebral metabolic rate of glucose
    • Self-control
    • Transcranial direct current stimulation

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